Our film
trailer preliminary tasks took into consideration ideas of psychographics and
demographics in order to account for the audience profile we wanted to appeal
to. With preliminary tasks including the likes of researching the horror genre
and context of ageism portrayed in horror and gothic literature, these themes
of horror arising deciphered that we wanted to cater for the ‘explorer’ and
‘aspirer’ audience label, in particular the ‘explorers’ of large scale audiences
who are determined by their young adult age and enjoyment of trying new things-
applicable to our horror which we wanted to be viewed as new and original for audiences
looking for something more authentic and new to the market than the
increasingly popular and generic horrors using young children as the
antagonistic villains, or using ideas of monsters and imaginative supernatural-
whereas contrastingly we used an old woman, a ghostly spectre rather than
something potentially alien and unrealistic.
We also subverted away from the 21st
century usage of home camera style filming and editing to make filming seem
more realistic as we viewed this as tacky in some of our preliminary tasks,
this professional way of filming using a tripod, dolly and fig rig hence
allowed us to create a more cinematic professional feel to our piece attracting
the ‘explorer’ audience profile. In a negative light, by creating a horror
production we did however limit audiences diverting away from ‘mainstreamers’
‘suceeders’ and ‘struggler’ audience classifications less likely to be interested
in our media due to their family and respective values not interested in the
supernatural and horror. In particular we may have un intentionally aggravated
the ‘resigned’ audience profile, this categorisation of audience members inclusive
of the elderly, so with our ageing antagonist where her age is what makes her
feared could potentially trigger ageism stigmatisation the ‘resigned’ may
disagree with. Using age as the factor
that makes our antagonist feared and fitting to horror themes induces ideas of Paul
hunts 1991 theory, whereby he suggests the idea of the ‘super cripple’ in
media. This super cripple idea is particularly relevant because with the usage
of slow camera 180 degree shots tracking the old woman’s movement, as well as
her crouched stature and body language in the footage and her ‘crippled’ face
and appearance with the usage of makeup, special effects and mise en scene she
is conveyed to the audience to adhere to Hunts theory and her flaw and
incapability/disability is arguably used for entertainment purposes and
conveying the weakness of old age to audiences- viewing this in a negative
light.
Our film
trailer uses juxtaposing ideas of age- with old age connoting death and horror whereas
young age with the young girl is seen to be innocent as our young actor plays
the role of the protagonist. Harold Laswell’s hyperdemic needle theory suggests
as producers we have the ability to almost ‘inject’ audiences with views ideas
and attitudes, influencing passive viewers to accept portrayed ideas we are
portraying for entertainment purpose. In particular our coordinating magazine
cover for our film uses a large scale close up image of the old lady playing
the ghostly spectre in our film to convey ideas of horror through age and also
convincingly giving passive audiences ideas that there will be a truth, context
and history behind our plot as age is arguably associated with knowledge,
experience and knowing- and hence this old woman’s story of horror would be
attractive to audiences. Our media product of the magazine also uses intense
editing, with special effects and low saturation aperture and filters making
the woman appear in a death like state. This hence would appear as stark to
audiences that someone appearingly ‘dead’ has been used on the cover of a
magazine, hence triggering more interest and tension up build to see the film
and get involved with the rest of the marketing campaign- possibly by following
the cross media convergence links to social media we have included on the
poster and magazine cover.
Our films
trailer is structured to use repeated shots and reoccurrence of the old woman
in our film, with effectively a final shot of her used to in order to cultivate
viewers to have a negative opinion of her, hence understanding our films
storyline and conveying the antagonist dominating the plot. This accordingly
links to the cultivation theory whereby repetitive exposure to the same
message, in this case the old woman would influence attitudes and values
passive viewers have. However, despite our aspirations to encourage audiences
to understand the messages and motifs in our production and use the repeated exposure
and recurrence of the old woman to build an opinion, we agree more with Stuart
halls reception theory than the cultivation theory and would aim for audiences
to take a ‘negotiated reading/understanding’ approach to our media productions whereby
they would take on board certain parts of our media production byt not all of
it- so that enigmas and questions can still be made by audiences and they can
create their own views, opinions and thoughts and hence be more actively
involved in the media. The mind is what creates fear and hence throughout our
development and production of our media we wanted to allow audiences to make up
their own mind, and be kept in anticipation and be unknowing of what is going
to happen in our full length film. Rather than relying simply on our media
products, we needed to rely on the human brains of audiences deciphering our
film- and hence be aware of what images of graphic, gruesome or disturbing
scenes could put audiences in fear. The thalamus in our brains sends
information about something we are scared or disturbed by to the sensory
cortex, where it is interpreted for meaning and then passed to the hippocampus
to establish context, hence leaving it up to the complexity of ones brain to
decipher the meaning behind our harrowing images and themes of horror in our
trailer, poster and magazine cover would be more effective in cultivating audiences
interest in our production.
Our media
products inevitably had to be created with intention, to reach a large market
with a large purpose. With this in mind we attempted to adhere to as many of
blumler and katz uses and gratifications in their ‘uses and gratifications and
desires theory’ to incorporate many different reasons audiences should be
attracted to consume our media. The idea from the theory ‘to be entertained’
was adhered to through the simple idea that the format of our media was a
cinematic production and magazine cover- audiences both reading and visiting
the cinema to be entertained. Also the usage of special effects even simplistic
effects we incorporated in the trailer such as ghostify-ing the movements of
our antagonist and using additive dissolve, flares and orbs would give a more
supernatural and diverging from reality feel to our media- hence entertaining
to audiences rather than more mundane realistic dramas, documentaries and
historical production. ‘to socially interact with others’ was another
gratification we took into consideration as we wanted a campaign for our
production to reach audiences through word of mouth, as according to statistics
this is perhaps one of the most effective ways of marketing and reaching audiences…an
example of this being the ‘hobbit’ 2012 campaign or ‘batman dark knight
campaign’ where social media platform usage triggered nonstop buzz and
discussion for the films, especially as their campaigns used active audience
involvement with city hunts to find relics for the batman film and constant
tweets and status’ on social media to accumulate a wide audience. Audiences
would watch our film to socially interact with others because the trailer too
plays on physically gripping ideas audiences would talk about such as our
attempt to incorporate claustrophobic themes for our film by filming almost all
of it in one house- especially relevant to social discussion and interaction as
claustrophobia is the 7th most common universal phobia. The intense
internal feel from watching the trailer with the absence of spacious
establishing shots or long shots shows a close proximity to the danger in the
film- almost as if audience members are actively involved. ‘To escape from
daily troubles and woes’ was one of katz and bulmers theories that we in fact
juxtaposing opposed to in our film as we included troublesome and woe some
themes such as the fear and horror behind ageing. However, although our mundane
plot and themes conveyed through dark imagery used in or our poster and media
cover, and our shadow and light contrast in the trailer we in fact created a
parallel in our production whereby audiences can escape their troubles and woes
by watching something worse and more woeful, which in turn gives a arguable
feeling of moral content and grateful emotions to audiences who will
potentially be more thankful for their ‘daily troubles and woes’ than
experiencing the ‘daily troubles and woes’ the young antagonist does in our
film who is troubled by an elderly ghost. This in turn allowed us to let
audiences associate and identify with characters and situations, giving a more
effective audience appeal.
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