Representation is concerned with the way that people, ideas
and events are presented to us, this was a key consideration when creating our
own media products as we wanted to create parallels whereby we could distort
and warp normal generic representations and stereotypes by creating juxtaposing
characters with their usual archetypes.
One of the representations we included was of age. In actual
society, stereotypically people tend to be more in fear of youths and the
danger of young people creating negative stigmatisation. As Stanley Cohen would
suggest a moral panic occurs when society interacts with a particular group e.g.
youths and hooligans. We wanted to subvert from this viewpoint however and
morph our own ideology of fear so contrastingly wanted to create a fear around
ideas and representations of the elderly rather than the young. Creating a new
and authentic representation would help our film to access the cinematic
industry and large scale audiences who would be intrigued by the enigma of old
age actually being seemingly freighting with aspects of horror. This would fit
into the uses and gratifications theory under the need for escapism and
divergence from the tedious nature of everyday life. Our film diverging from
reality and generic every day representations will allow audiences a sense of
escapism and fit our chosen horror genre perfectly brewing a new form of fear
in our audiences. Arguably, films such as the visit, the woman in black and
Drag me to hell have used age representations in the past with elderly
antagonists- however with the 128.5 million $ takings from the box office for woman
in black for example contrasting with orphan for example using a young
character as the horror antagonist making just
78.4 US $. When in the preliminary stages of our film creation the most
important aspect to us rather than whether we would represent our antagonist as
young or old was in fact how realistic and lifelike our film would seem in
order to scare people, being our main aim in the trailer…and create harrowing
enigmas audiences would feel they need to decipher. With this in mind in fact
ideas of hyper reality were of more concern to us and by taking into account
Jean Baudrillard’s Theory of The Hyperreal where cinematic media distorts
reality we could constitute reality within our trailer. Similarly we wanted to
use our magazine and poster advertising to represent the age and themes in our
proposed media production to come across and realistic, and just like in the
anchor-man synergy and hyperreal campaign hauling in companies and marketing
devices from all different formats, our magazine cover aimed to do this with
realistic photography and editing, and representation of our movie alongside
actual true scary and real stories and articles making our film seem even more
endearing and realistic.
The representation of our young character is whom we wanted
audiences to associate with as our protagonist, and her childish attire
emphasised with close up shots of her childish slippers for each other
reinforce this. Also effectively with her slippers also, when paying attention
to finer details relative to mise en scene- we used the ‘stompeez’ slippers
that have been advertised on television and were one of the most purchased
child’s Christmas gifts on the market in 2016. This representation of
childishness would hence be one that many adults would be able to recognise and
associate with, and our film also hence does not represent archaic themes and
gothic horror with contextual medieval or old horror tale backing- instead we
have created and represented a more modern genre for horrors. The young girl is
also filmed mainly with warm household lighting, whereas our antagonist who is
elderly is filmed mainly in the dark and shadows of our piece.
Richard dyers theory of how film representations create
different outlooks of our world is also explored within our film as because the
camera action is from an objective viewpoint and not prom the point of view of
either characters we see everything that is happening from a non-bias
perspective and audiences are enabled to make up their own minds about the
events taking place. Because the setting is the old woman’s house, which is
exploited through the floral wallpaper, warm dim lighting, teddies and small
interior of the house- it hence creates a completely new outlook of an
environment most people would deem is warm, homely and welcoming with a
grandma’s house triggering connotations of friendliness, however here we have
used setting to convey a juxtaposing representations. Diverting from usual
collocations of the horror genre and media condes, we did not use any establishing
shots of our setting as we wanted to keep this an enigma and keep audiences
guessing, and also felt that by filming scenes inside the house from the very
beginning it creates an idea that there is no escape, creating motifs and
themes of entrapment representing and conveying some peoples worst fears-
almost as if we are giving our horror a claustrophobic tone- with
claustrophobia being the 7th most common phobia in the general
public.
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